![]() ![]() ![]() How exactly they’ll factor into gameplay is unclear - there isn’t a summoning prompt that appears on screen yet. shows off the return of Dream Eaters, summonable creatures who appeared in Kingdom Hearts: Dream Drop Distance. One quick return to the world of Monsters, Inc. It includes both day and night phases, an awesome blend of platforming and situation-specific attacks, and a design that looks more fantastical than anything we’ve seen in the level so far. Based on its health meter, I’d estimate this is one of the earlier worlds in the game, but the battle still looks appropriately epic. The trailer also hops back into the world of Toy Story, which most interestingly showcases a seeming boss battle in the world. world, his outfit changes color when he takes on the new Keyblade form. Much like Sora’s fur changing in the Monsters, Inc. That Keyblade also goes through a transformation into the Mirage Staff, which we get a much better look of in the second D23 trailer. There’s also a brief look at the Tangled Keyblade, which appears to be in the shape of Rapunzel’s tower. Rapunzel, unsurprisingly, uses her hair for combat and traversal, while Flynn can be seen both using a frying pan and a barrel mid-battle. world is impressive, and an indication of truly just how big each new world is.Īnd on the subject of these new worlds, though we first saw Tangled’s land of Corona back in 2015, we finally have our first look at Rapunzel and Flynn Rider. Whether or not he does, there’s no doubting the cavernous scale of the Monsters, Inc. Getting back to Monsters, Inc., the Pixar film’s iconic doors return in Kingdom Hearts, though it’s unclear if Sora will actually get to hop through to different locations using them. It’s nice to see it return in every world teased in both trailers, and may be an indication of just how far along development is. world confirms a nice touch we haven’t seen yet in KH3 footage - world-themed command menus! Yes, it’s a small thing, but seeing the command menu change to fit the aesthetic of each world in past games has been a delightful little touch. Our first look at gameplay in the Monsters, Inc. The factory is still scaring because it cares, but later in the trailer, a gauge for Boo’s laugh power appears, indicating the monsters learn the power of laughs at some point in the level. It’s unclear exactly when in the universe the story of this world takes place, but it’s pretty likely in the midst of the original movie and possibly right after. Sora, Donald, and Goofy all get monster transformations, much like how they change to toy form in the Toy Story world. It’s unclear exactly how he has returned, though it's likely as part of Xehanort’s adventures through time and space to form the true Organization XIII - but he’s back with a vengeance and his memories fully intact.īut the centerpiece of the trailer is undoubtedly the reveal of the previously leaked Monsters, Inc. ![]()
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